1/7/2024 0 Comments Superhot gameplay![]() ![]() There are hundreds of ways to complete these levels, and it entirely depends on your style of play and your own reflexes, because every second and every slight movement affects your outcome in every level. When you’re neck-deep into these levels, you’ll find yourself knocking pistols out of one enemy’s hands, and throwing it at another enemy before his bullet can leave its chamber. In every mission, you’ll be put in a situation where you need to meticulously think about which enemy to kill first, what weapon to kill him with, where his shots will end up, and so on. This single aspect of SUPERHOT turns a nearly inescapable situation into a marvelous puzzle game that looks and feels like a briskly paced action shooter when you’ve adjusted to how it all works. Except that the catch here is that time, from your perspective, moves at a millionth of a second while standing still, and only slightly faster while you’re in motion through the map. Once you load into the gameplay through a fake DOS menu, you occupy the headspace of a nameless, voiceless mannequin character, and enter missions to beat up and obliterate some agitated red mannequins. SUPERHOT, on the other hand, while short, is the new example in game development for “quality over quantity.” Despite its minimalist art direction, it has such a fresh and rich core gameplay mechanic, that has barely even had its surface scratched by its own developers, that I bet it could have an even more blood pumping experience executing this fever dream myriad of action movie stunts with your own mouse and keyboard with an even slightly bigger budget sequel. This could be said about nearly any mindless low budget post- Taken action film, honestly. I find such a complaint hilarious because most of those who ask this question would probably still pay $20 to $30 for an evening to go out and see the new action movie Hardcore Henry: a mediocre movie selling itself on the fact that it is an adrenaline-rushed knock off of Jason Statham’s Crank that shows you the cool stunts you wish you could pull off in any given first-person shooter that you’ve played in the last 20 years. There’s a lot of complaining about the fact that the creators of SUPERHOT, an independent developer that made this first-person shooter-puzzler on a Kickstarter budget, can have the audacity to charge $25 for a game with a two-hour campaign.
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